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DirectX11 Frank Luna - Error LNK1104 cannot open file 'Effects11d.lib' ParticleSystem
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How to check if a true hardware video adapter is used
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Consumer-Producer threads with DirectX desktop frames
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Data race in passing a texture across threads in DirectX
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D3D11_USAGE_STAGING, what kind of GPU/CPU memory is used?
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Change application window icon for c++ application
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DirectX 11 GetDisplayModeList() fails in Remote Desktop Connection
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Render to same target from multiple threads
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Taking screenshot of window (handle) in C++
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IDXGISwapChain->ResizeBuffers does not work as expected with WM_SIZING
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A way to listen window mode changes WndProc
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D3D11 Map call is slow even after fence signaled
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Get HWND from dxgi swapchain / d3d11 device
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Memory leak with CreateTexture2D
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DX11 texture to DX12 conversion
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