- 1 year ago
c++ winrt uwp how to get value out of dependency property
Comment
1 / 1
To get the value of a dependency property in C++/WinRT for UWP, you can use the GetValue
method provided by the DependencyObject
class. Here's an example:
cpp#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <iostream>
int main()
{
winrt::init_apartment();
// Create an instance of a XAML control
winrt::Windows::UI::Xaml::Controls::Button button;
// Set a value to a dependency property
winrt::Windows::UI::Xaml::Controls::Button::ContentProperty().SetValue(button, L"Hello, World!");
// Get the value of the dependency property
winrt::hstring content = winrt::Windows::UI::Xaml::Controls::Button::ContentProperty().GetValue(button).as<winrt::hstring>();
// Print the value
std::wcout << L"Button content: " << content.c_str() << std::endl;
return 0;
}
In this example, a Button
control is created, and its Content
property is set to "Hello, World!" using the SetValue
method. Then, the value of the Content
property is retrieved using the GetValue
method, and it is converted to a winrt::hstring
. Finally, the value is printed to the console.
Note that you need to include the appropriate headers for the WinRT types you are using (Windows.UI.Xaml
and Windows.UI.Xaml.Controls
in this case). Also, make sure to initialize the WinRT runtime with winrt::init_apartment()
before using any WinRT functionality.