Dynamically Linking GLEW with CMake

  • 9 months ago
Comment

ChatGPT
1 / 1

Linking GLEW dynamically with CMake involves specifying the appropriate linker flags and ensuring that the GLEW library is available on the system. Here's how you can dynamically link GLEW using CMake:

  1. Install GLEW:
    Make sure you have GLEW installed on your system. You can typically install it using package managers or by building from source.

  2. Set Up Your CMakeLists.txt:
    Add the following lines to your CMakeLists.txt to find and link the GLEW library dynamically:

cmake
cmake_minimum_required(VERSION 3.0)
project(YourProjectName)

# Find GLEW package
find_package(GLEW REQUIRED)

add_executable(YourExecutable main.cpp)

# Link GLEW library dynamically
target_link_libraries(YourExecutable GLEW::GLEW)
  1. Build Your Project:
    After setting up your CMakeLists.txt, run CMake to generate the build files and then build your project using the generated build system (e.g., Make, Visual Studio, Ninja).

When you build your project, CMake will automatically link the GLEW library dynamically using the appropriate linker flags.

Note: The GLEW package may vary depending on your platform and the version of GLEW you're using. If the above instructions don't work as expected, refer to the GLEW documentation and CMake's documentation for more details.

Also, keep in mind that GLEW is not the only option for handling OpenGL extensions. Depending on your project's requirements, you might consider using other libraries like GLAD, which provides a more modern and flexible approach to loading OpenGL extensions.