- 1 year ago
How to link an icon to a Rust Windows application
To link an icon to a Rust Windows application, you can use the winres
crate to create a resource file that includes the icon. Here are the steps to do this:
Add the
winres
crate to your Cargo.toml file:csharp[dependencies]
winres = "0.2"
Create a new file called
app.rc
in your project directory. This file should include the following code:css1 ICON "icon.ico"
Replace
icon.ico
with the name of your icon file.Add the following code to your
build.rs
file:rustextern crate winres;
fn main() {
let res = winres::WindowsResource::new()
.set_icon("icon.ico")
.compile();
if let Err(e) = res {
eprintln!("Failed to compile resources: {}", e);
}
}
Replace
icon.ico
with the name of your icon file.Compile your application with the following command:
arduinocargo build --release
This will compile your application and include the icon in the executable.
If you're using Visual Studio Code or another IDE that doesn't automatically copy your icon file to the output directory, you'll need to copy the icon file to the output directory manually. You can do this with a build script or a post-build event.