- 1 year ago
OpenGL version misread on Windows 10 by android app created using Python (3.10.5) Kivy (latest as on date) package
If the OpenGL version is misread on Windows 10 by an Android app created using Python (3.10.5) and the Kivy package, there are a few potential solutions you can try:
Check Graphics Driver: Ensure that you have the latest graphics driver installed for your graphics card. Outdated or incompatible graphics drivers can cause issues with OpenGL detection. Visit the manufacturer's website and download the appropriate driver for your system.
Update Kivy and Dependencies: Make sure you are using the latest version of the Kivy package. Use
pip
to update Kivy and its dependencies:csspip install --upgrade kivy
Set OpenGL Backend: Specify the OpenGL backend explicitly in your Kivy app's configuration. Open your Kivy configuration file (
kivy/config.ini
) and add the following line under the[graphics]
section:makefilebackend = angle_sdl2
Force OpenGL Version: If the above solutions don't work, you can try forcing a specific OpenGL version in your Kivy app. Add the following lines at the beginning of your main Python file:
pythonfrom kivy import Config
Config.set('graphics', 'multisamples', '0')
Config.set('graphics', 'gl_version', '4.1')
Adjust the
gl_version
parameter according to the OpenGL version you want to set.Test on Actual Android Device: Test the app on an actual Android device rather than relying on the emulator. Emulators may not accurately represent the capabilities of the target device.
If none of the above solutions work, it's possible that there could be compatibility issues between the Kivy package and your specific hardware or graphics drivers. In such cases, you may need to seek assistance from the Kivy community or consider alternative frameworks for your Android app development.