Send commands to external Windows Media Player application using C#

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You can send commands to the Windows Media Player application from a C# application using the Windows Media Player object model. Here's an example of how to do it:

  1. Add a reference to the Windows Media Player COM object:

    In your C# project, right-click on "References" in the Solution Explorer and select "Add Reference". In the "COM" tab, find and select "Windows Media Player", then click "OK".

  2. Create a new instance of the Windows Media Player object:

    In your C# code, create a new instance of the Windows Media Player object like this:

    java
    WMPLib.WindowsMediaPlayer wmp = new WMPLib.WindowsMediaPlayer();
  3. Send commands to the Windows Media Player object:

    Once you have a reference to the Windows Media Player object, you can send commands to it using its methods and properties. Here are some examples:

    • Play a file:

      swift
      wmp.URL = "C:\\path\\to\\file.mp3";
      wmp.controls.play();
    • Pause playback:

      scss
      wmp.controls.pause();
    • Stop playback:

      scss
      wmp.controls.stop();
    • Set the volume:

      wmp.settings.volume = 50;
    • Get the current position in the playback:

      arduino
      double position = wmp.controls.currentPosition;
    • Set the position in the playback:

      wmp.controls.currentPosition = 30.0;

    Note that these are just examples and there are many more commands you can send to the Windows Media Player object. You can find more information about the Windows Media Player object model in the Microsoft documentation.