Using SetWaitableTimer in WPF

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SetWaitableTimer is a Windows API function that creates a waitable timer object that you can use to schedule a callback function to be called after a specified amount of time. In order to use SetWaitableTimer in a WPF application, you can use P/Invoke to call this function from your C# code.

Here is an example of how to use SetWaitableTimer in a WPF application:

csharp
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows;
using System.Windows.Threading;

namespace WpfApp1
{
public partial class MainWindow : Window
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr CreateWaitableTimer(IntPtr lpTimerAttributes, bool bManualReset, string lpTimerName);

[DllImport("kernel32.dll", SetLastError = true)]
static extern bool SetWaitableTimer(IntPtr hTimer, [In] ref long pDueTime, int lPeriod, IntPtr pfnCompletionRoutine, IntPtr lpArgToCompletionRoutine, bool fResume);

private IntPtr _timerHandle;

public MainWindow()
{
InitializeComponent();

// Create the timer
_timerHandle = CreateWaitableTimer(IntPtr.Zero, true, "MyWaitableTimer");

// Schedule the timer to fire after 5 seconds
long dueTime = -50000000;
SetWaitableTimer(_timerHandle, ref dueTime, 0, IntPtr.Zero, IntPtr.Zero, true);

// Set up a callback to be called when the timer fires
ThreadPool.RegisterWaitForSingleObject(_timerHandle, TimerCallback, null, -1, false);
}

private void TimerCallback(object state, bool timedOut)
{
// This method will be called when the timer fires
// It will be called on a separate thread, so we need to use the Dispatcher
// to update the UI
Dispatcher.Invoke(() =>
{
MessageBox.Show("Timer fired!");
});
}
}
}

In this example, we create the timer using CreateWaitableTimer, and schedule it to fire after 5 seconds using SetWaitableTimer. We then register a callback function to be called when the timer fires using ThreadPool.RegisterWaitForSingleObject.

When the timer fires, the TimerCallback method is called on a separate thread. Since this method modifies the UI, we need to use the Dispatcher to update the UI thread. In this example, we show a message box to indicate that the timer has fired.