- 1 year ago
Where to put the unreal engine python library for pylint
To use Pylint with the Unreal Engine Python library, you need to ensure that the Python library is accessible to Pylint. The Unreal Engine Python library is typically installed within the Engine's Scripts
folder. To make it available for Pylint, you have a few options:
Adding to PYTHONPATH:
One way is to add the path to the Unreal Engine Python library to thePYTHONPATH
environment variable. This allows Pylint to locate the library when analyzing your Python code. You can do this either globally in your system environment variables or locally within your project's virtual environment.For example, in a Unix-like shell:
bashexport PYTHONPATH=/path/to/UnrealEngine/Engine/Source/Scripts:$PYTHONPATH
In Windows Command Prompt:
vbnetset PYTHONPATH=C:\path\to\UnrealEngine\Engine\Source\Scripts;%PYTHONPATH%
Configuring Pylint within Your IDE:
If you are using an Integrated Development Environment (IDE) that supports Pylint integration, you can configure the IDE to include the path to the Unreal Engine Python library in its Python environment.For example, in Visual Studio Code, you can modify the
settings.json
file to include the path in thepython.autoComplete.extraPaths
setting:json{
"python.autoComplete.extraPaths": [
"/path/to/UnrealEngine/Engine/Source/Scripts"
]
}
In other IDEs, the steps might be different, but the idea is to add the path to the Python library in the IDE's Python interpreter configuration.
Using a Pylint Configuration File:
Alternatively, you can create a Pylint configuration file (usually named.pylintrc
) in your project's root directory and specify the path to the Unreal Engine Python library there. Pylint will then automatically use the specified path when analyzing your code.Example
.pylintrc
:ini[MASTER]
init-hook='import sys; sys.path.append("/path/to/UnrealEngine/Engine/Source/Scripts")'
Choose the method that best fits your workflow. Once you've set up Pylint to recognize the Unreal Engine Python library, you should be able to use Pylint to analyze your Python code within the Unreal Engine project.